Based off of LPMud 2.4.5, UriMUD included both a new driver (by James "Man-ing" McKenzie), and a mudlib (by Arkon).
This MUD implemented many new ideas and methods, as well as brought optimization to the driver.
There were plans for even further optimizations, including a new memory manager, new language compiler, the elimination of regexp, new editor, a TFTP protocol, and others which unfortunately never materialized as development halted in 1994.
As was the norm at the time, the codebase provided all the necessary tools to build a unique and original game, complete with a pre-defined skeleton mudlib, ready-to-go.
Notably, UriMud contained lots of documentation (mostly the mudlib), to get operational quickly, something which sadly other drivers, when packaged with a mudlib, were sorely lacking in during that period.
Note: This LPMud-derivative had Wizard levels set to start at 50, and the administrator level at 200
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James M. McKenzie
I started wiz'n on a 1.2.2lp, learned all there was about the mudlib, and
it's code, and bugs, we upgraded to 1.4.5 and I did the same there, by this
time I was also a mud admin, working on the base mud and not just a castle,
dealing with player probs and so on.
I then managed to setup my own mud on my computer at home 2.4.5 and after
a bit began to address a few of the many bugs that would cause the system to
And that is how it all began.
-- James "Man-ing" McKenzie